﻿using System;
using UnityEngine;

namespace UnityGameUI
{
	// Token: 0x02000008 RID: 8
	public class Navigation
	{
		// Token: 0x06000035 RID: 53 RVA: 0x000039C9 File Offset: 0x00001BC9
		public Navigation(string key, string button, GameObject panel, bool show)
		{
			this.key = key;
			this.button = button;
			this.panel = panel;
			this.show = show;
		}

		// Token: 0x06000036 RID: 54 RVA: 0x000039EE File Offset: 0x00001BEE
		internal void SetActive(bool v)
		{
			this.show = v;
			this.panel.SetActive(v);
		}

		// Token: 0x04000013 RID: 19
		public string key;

		// Token: 0x04000014 RID: 20
		public string button;

		// Token: 0x04000015 RID: 21
		public GameObject panel;

		// Token: 0x04000016 RID: 22
		public bool show;
	}
}
